SITE RULES

These are the NTACentre rules all players must abide by in order to play safely and enjoy the excitement of close quarter airsoft battles. PLEASE NOTE BOOTS MUST BE WORN.. NO ALCOHOL ALLOWED ON SITE
 
NTACentre’s first priority is the safety of our players and staff, the second priority is the enjoyment of our customers through the most immersive airsoft games we can provide. We expect all players to show each other respect and play in a manner in which they would like to be played against.

Use of pyro:

  • Pyro: Only over 18’s can use/purchase pyro.

  • Only approved pyrotechnics can be used on our site, if you are in doubt to what is approved you must check with our staff. No homemade pyrotechnics will be allowed.

  • All bangs are classed as grenades dynatech or other BFG grenades cannot be thrown overarm and cannot be thrown above head height.

  • Smoke is only for screening purposes Leather gloves are recommended when using pyro to avoid burns.

 

Protection:
  • Full face masks are recommended, any player that chooses not to wear a full face mask has waived their right to complain about head/face shots.

  • Glasses have to be suitable safety glasses; marshals may test these if they do not seem suitable. For everyone’s safety rifles must be cleared when leaving the gaming area to the safe zone or car park.

  • Rifles must be set to safe and magazines must be removed from the rifle in the safe zone or car park If you need to test your rifle this must be done in the gaming area, with glasses on

 

Age Limits:

Minimum age is 12rs  (for those who have kids of 10yrs & 11yrs please contact the Club) . Anyone under 18 must have a guardian over the age of 18 to sign all paper work..

Start Up:

  • All players must be signed in before the games can be started and wearing their wrist band. Each player will be given a team that they must stay on throughout the games, if you do not know your team checks with the sign in staff.

  • You will be issued with an arm band.

  • Please notify staff if you have any medications – these must be carried in the top left hand pocket

  • unattended items are left at your own risk in the car park or safe zone we do have CCTV running to aid us in your safety.

  • Please carry adequate supplies to play for at least a few games, this helps the turnaround times of games. For example BB’s, water & batteries.

 

Rifles & FPS Limits:
  • 350fps with full auto.

  • 350-500fps Single Shot sniper with 25M engagement.

  • DMR 350 - 420 fps with the same engagement rules and fixed either mechanically or by electronic controls ( if the DMR can at any time go into full auto mode this will be not allowed to be used ).

  • player must be able to gauge 25 meters and should carry a side arm or a AEG Chronographing may be carried out at random and also before games start.

 

Gaming Area:
  • All areas are in play as indicated by the marshal staff Do not climb on dry stone walls, damage any props or fencing Do not shoot at or frighten any livestock or wild life – players will be removed from play if caught doing this.

  • The ground is often uneven, properly tied sturdy boots are required. Players should move at a safe pace depending on the terrain.

  • Players should not chew, eat or smoke during games.

  • if any member of the public is spotted in the gaming area please notify a member of the marshal team straight away.

 

Shooting in General:
  • All players firing over or around objects must fire aimed shots, firing without aiming is referred to as blind firing-Head shots should be avoided, if they cannot be avoided they should be done on single shot or a short burst It is good conduct and good sportsmanship to apologies for any nippy shots you may have inflicted on a player.

  • Players cannot play dead or give the impression they are out of play to gain an advantage.

 

Hit/Dead Rules:

  • When hit/shot/blown up you must shout HIT, raise your hand and stand up. If moving around the site out of play please keep your hand raised.

  • Dead players cannot communicate other than to say they are dead, they must not give away any players position. This includes the use of radios.

  • All direct shots count, even friendly fire. Drop shots do not count. also rifle count as a hit to this Players not feeling or hearing shots does happen but if continual the player will be asked to remove clothing/webbing/ghillie suits until they can hear/feel shots.

  • If you suspect a player of not taking their hits inform a marshal.

  • There is no bang rule, pulling the trigger is the best way to tell someone they are hit. Players with plastic/rubber bayonets can perform a “knife kill” if they get close enough to pat (not throw) the player with the knife. No real knives are allowed to be used.

 

Marshals:

  • Marshals may either be in game, wearing high vis vests.

  • The marshal team will be introduced at during the initial briefing.

  • Cheat calling is not tolerated. If you have a problem with a player you must speak to a marshal, cheat calling and cheating are equally unacceptable.

  • Marshals may fire honesty shots at random to test players, if a player is tested and hit they will allow the player straight back into the game. If the player fails the test they will speak to the player about why they failed and test them again at a later point.

  • Players who cheat, cheat call or conduct themselves in a unsafe manner may be ejected from the site. Players must not argue with marshals, they are there to direct game-play and ensure safety.

© 2019 by Ntacentre ltd